Build 0.1.3 Changes


Alright so we're trying to change it so that users always have something to work on.  We moved some UI elements around and also now support full screen mode, by anchoring UI elements instead of using absolute positioning.

The focus on this update was to slow down the number, add more price points and keep upgrade increments linear.  So as users purchase upgrades, they get more expensive but the incremental benefit of all upgrades is linear.  We are hoping this lets users buy upgrades more often without breaking the game.  

Several players have complained that the prestige mechanic takes too long to kick in, so we've reduced it from 10^24 to 10^15, but the impact of prestige percentage has also been adjusted - players will be able to prestige more often but the effect of the prestige is lessened.  We are debating on moving to a purchase permanent upgrades with prestige points system, again to offer more flexibility to players in choosing how to progress through the game.

In our next update we hope to introduce a multiplayer tournament event, the event will be available for 72 hours, and will run for 24 hours, with leaderboards.  If all goes as planned players have a 3 day window to join the event, and then have 24 hours to achieve the highest level possible.  

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